AoeStats
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MegaRandom

515099586Analyzed
2v2 RM · 16d ago on Oct 20, 2026· 52m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
1271
+11
🇩🇪 Varangians · Germany
1069
+20
vs
🇩🇪 Malians · Germany
1171
-16
🇩🇪 Byzantines · Germany
1143
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,963 9:21 19:02 38:27 ⛏ Fast Castle
36 1,913 9:00 19:40 37:38 ⚔ Scout Rush
33 1,761 11:35 16:53 40:22 ⛏ Fast Castle
29 1,519 10:15 19:34 33:06 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
37,015 18,815 10,290 1,500 67,620 70,720
21,905 20,417 7,965 2,535 52,822 56,750
21,635 13,229 8,900 3,470 47,234 52,233
16,460 9,910 5,085 2,150 33,605 33,995
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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