AoeStats
← Forlong

Pilgrims

515092993Analyzed
2v2 RM · 16d ago on Oct 20, 2026· 42m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Celts · Chile
1189
+15
🇫🇷 Turks · France
1144
+17
vs
🇩🇪 Ethiopians · Germany
1187
-16
🇩🇪 Byzantines · Germany
1159
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 1,717 10:11 18:13 27:30 ⛏ Fish Boom into Galleys FC
37 1,558 12:22 17:08 34:58 ⛏ Fish Boom FC
27 1,167 11:51 17:20 38:08 ⛏ Fish Boom FC
19 792 10:51 17:11 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
16,555 13,197 7,345 1,510 38,607 42,419
12,995 8,705 6,360 2,280 30,340 36,346
12,775 10,420 5,965 850 30,010 29,326
5,510 7,125 2,130 865 15,630 17,195
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.