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Oasis

514882077Analyzed
4v4 RM · 18d ago on Oct 19, 2026· 59m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Japanese · Spain
1174
+13
🇬🇧 Franks · United Kingdom
1143
+14
🇩🇪 Vietnamese · Germany
1105
+16
🇦🇷 Khmer · Argentina
1077
+17
vs
🇩🇪 Huns · Germany
1194
-18
🇩🇪 Spanish · Germany
1165
-18
🇩🇪 Goths · Germany
1032
-12
🇩🇪 Maya · Germany
1019
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 2,192 11:38 16:35 36:36 ⛏ Fast Castle
33 1,941 11:45 16:20 37:32 ⛏ Fast Castle
29 1,696 10:19 14:43 32:37 ⛏ Fast Castle
28 1,666 10:46 17:28 41:46
25 1,507 12:42 17:32 33:22 ⛏ Fast Castle
25 1,484 12:08 18:42 33:08 ⛏ Fast Castle
20 1,167 10:53 15:55 35:04 ⛏ Fast Castle
18 1,084 11:58 18:38 39:39

Resources

Player Food Wood Gold Stone Spent Collected
40,000 21,990 34,620 3,650 100,260 116,045
39,800 25,645 16,515 2,350 84,310 104,729
46,665 18,305 16,600 2,350 83,920 93,751
31,585 23,076 17,345 3,330 75,336 84,891
23,640 33,058 13,945 2,695 73,338 82,981
26,770 13,049 21,365 3,060 64,244 75,883
17,170 21,655 21,255 1,150 61,230 64,176
17,870 11,032 9,625 1,825 40,352 48,433
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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