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Oasis

514661469Analyzed
3v3 RM · 16d ago on Oct 18, 2026· 27m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Turks · Mexico
1121
+14
🇲🇽 Spanish · Mexico
1081
+15
🇲🇽 Spanish · Mexico
1019
+18
vs
🇩🇪 Slavs · Germany
1175
-21
🇩🇪 Maya · Germany
1013
-13
🇩🇪 Byzantines · Germany
1002
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 901 10:12 19:05 — ⚔ Drush FC
29 805 11:04 15:40 20:04 ◆ FC into Fast Imp
19 516 11:42 22:48 — ⛏ Fast Castle
15 427 13:03 17:20 — ⛏ Fast Castle
14 379 11:57 20:58 — ⛏ Fast Castle
14 391 15:12 20:34 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,260 5,120 3,975 0 16,355 17,016
7,920 2,926 3,125 230 14,201 15,532
6,650 4,467 2,425 200 13,742 14,802
7,210 5,617 770 80 13,677 14,234
6,725 2,855 3,200 100 12,880 14,659
4,895 4,300 935 750 10,880 11,836
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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