AoeStats
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MegaRandom

514610512Analyzed
2v2 RM · 17d ago on Oct 18, 2026· 51m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Chinese · Germany
1180
+15
🇩🇪 Romans · Germany
1022
+22
vs
🇫🇷 Portuguese · France
1158
-19
🇫🇷 Berbers · France
1144
-18
Player eAPM Actions Feudal Castle Imperial Opening
62 3,186 8:52 29:20 50:03 ⚔ Scout Rush
45 2,328 8:20 19:13 43:16 ⚔ Scout Rush
36 1,867 9:06 24:24 46:32 ⚔ Archer Rush
23 1,203 9:02 23:07 42:39 ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
26,430 17,606 7,510 1,530 53,076 56,999
12,440 18,945 13,915 2,165 47,465 51,350
12,805 14,656 12,850 2,070 42,381 48,155
15,950 7,468 8,280 305 32,003 32,881
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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