AoeStats
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Arabia

514133712Analyzed
3v3 RM · 20d ago on Oct 16, 2026· 47m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Burgundians · Germany
1162
+18
🇩🇪 Goths · Germany
1014
+23
🇩🇪 Maya · Germany
1002
+25
vs
🇨🇳 Varangians · China
1196
-22
🇺🇸 Magyars · United States
1195
-22
🇦🇷 Burmese · Argentina
1187
-22
Player eAPM Actions Feudal Castle Imperial Opening
33 1,569 13:02 19:29 43:25 ⛏ Fast Castle
33 1,586 11:08 19:32 38:07 ⚔ M@A FC
29 1,385 10:01 22:53 40:09 ⚔ Scouts into Archers
28 1,348 9:47 19:00 34:40 ⚔ Drush
18 855 10:34 19:01 40:53 ⛏ Fast Castle
16 747 11:15 16:13 35:29 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
29,695 15,051 22,220 1,760 68,726 72,855
31,845 11,903 11,095 975 55,818 56,877
21,115 7,878 14,825 950 44,768 48,021
20,330 13,509 7,945 2,345 44,129 46,793
15,050 13,420 9,285 1,660 39,415 52,791
11,200 7,840 2,470 850 22,360 28,266
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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