AoeStats
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MegaRandom

513655335Analyzed
3v3 RM · 15d ago on Oct 14, 2026· 62m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Romans · United Kingdom
1232
+12
🇺🇾 Byzantines · Uruguay
1223
+12
🇧🇦 Franks · Bosnia & Herzegovina
1153
+15
vs
🇩🇪 Ethiopians · Germany
1199
-15
🇩🇪 Burgundians · Germany
1177
-15
🇩🇪 Maya · Germany
1042
-9
Player eAPM Actions Feudal Castle Imperial Opening
42 2,593 10:13 19:36 38:18 ⛏ Fish Boom
33 2,055 11:45 20:44 26:30 ⛏ Fish Boom into Galleys into Fire Galleys FC into Fast Imp
32 2,022 11:47 16:06 45:29 ⛏ Fast Castle
28 1,762 10:22 22:31 40:56 ⚔ Scout Rush
27 1,662 11:54 16:05 36:32 ⛏ Fish Boom FC
18 1,141 11:25 17:56 39:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,365 31,466 19,480 4,050 92,361 110,478
35,710 16,819 21,740 2,900 77,169 82,634
33,210 17,332 18,120 2,650 71,312 75,840
20,030 18,488 17,230 2,050 57,798 64,120
19,810 14,670 13,815 1,530 49,825 58,338
22,435 9,620 8,480 750 41,285 43,831
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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