AoeStats
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Arabia

513648794Analyzed
3v3 RM · 21d ago on Oct 14, 2026· 43m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Malians · Germany
1187
+12
🇩🇪 Franks · Germany
1164
+13
🇩🇪 Maya · Germany
1024
+18
vs
🇱🇻 Ethiopians · Latvia
1095
-15
🇫🇷 Tatars · France
1088
-14
🇱🇻 Vietnamese · Latvia
1073
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 2,196 9:30 20:13 40:43 ⚔ Archer Rush
36 1,586 9:57 20:20 36:09 ⚔ Scout Rush
28 1,215 10:50 15:17 39:47 ⛏ Fast Castle
28 1,238 11:37 20:04 35:35 ⛏ Fast Castle
20 862 10:53 26:17 — ⚔ Archer Rush
15 646 10:34 16:57 38:06 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
12,805 10,012 7,170 2,175 32,162 36,294
13,300 7,098 7,315 2,890 30,603 34,249
16,315 7,845 4,260 1,525 29,945 31,382
13,470 6,930 7,620 1,630 29,650 39,504
11,805 9,715 2,665 2,915 27,100 30,022
9,235 8,037 2,095 1,555 20,922 21,833
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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