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Oasis

509299481Analyzed
2v2 RM · 18d ago on Sep 26, 2026· 45m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Ethiopians · United Kingdom
1166
+15
🇨🇳 Franks · China
1083
+18
vs
🇩🇪 Britons · Germany
1177
-18
🇩🇪 Goths · Germany
1106
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 2,227 9:27 19:22 37:15 ⛏ Fast Castle
27 1,254 11:06 16:16 33:09 ⛏ Fast Castle
27 1,261 11:37 17:04 30:48 ⛏ Fast Castle
21 959 10:58 17:57 38:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,895 22,388 15,100 965 56,348 63,391
30,965 11,638 10,635 855 54,093 55,051
21,700 14,309 13,375 3,550 52,934 57,276
16,720 16,376 9,830 2,160 45,086 49,506
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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