AoeStats
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MegaRandom

506351126Analyzed
2v2 RM · 2mo ago on Sep 13, 2026· 49m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Burmese · Germany
1188
+17
🇩🇪 Huns · Germany
1169
+18
vs
🇪🇸 Magyars · Spain
1249
-18
🇪🇸 Maya · Spain
1190
-17
Player eAPM Actions Feudal Castle Imperial Opening
67 3,277 10:35 15:07 37:52 ⛏ Fast Castle
49 2,422 11:12 15:35 43:33 ⛏ Fast Castle
30 1,492 11:56 17:31 — ⛏ Fast Castle
26 1,263 10:31 20:01 37:53 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,030 11,435 7,620 2,250 42,335 44,128
15,090 13,567 6,995 1,160 36,812 39,578
10,940 12,069 7,525 2,250 32,784 33,154
9,430 7,445 4,185 1,725 22,785 22,823
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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