AoeStats
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Arabia

506344338Analyzed
2v2 RM · 2mo ago on Sep 13, 2026· 45m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Persians · Sweden
1204
+16
🇸🇪 Mongols · Sweden
1204
+16
vs
🇩🇪 Khmer · Germany
1205
-17
🇩🇪 Huns · Germany
1184
-15
Player eAPM Actions Feudal Castle Imperial Opening
70 3,192 7:55 22:59 42:08 ⚔ Scout Rush
40 1,795 12:11 20:42 41:34
36 1,619 9:24 21:34 35:01 ⚔ Scout Rush
32 1,470 10:11 22:30 40:50 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,005 12,816 7,555 1,645 37,021 41,104
16,100 7,034 9,580 825 33,539 37,883
15,605 6,445 7,175 865 30,090 31,650
11,910 9,345 6,960 850 29,065 30,018
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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