AoeStats
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Nomad

505092842Analyzed
2v2 RM · 1mo ago on Sep 7, 2026· 33m 36s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vikings · Germany
1219
+15
🇩🇪 Tupi · Germany
1189
+16
vs
🇮🇹 Vietnamese · Italy
1234
-17
🇬🇧 Sicilians · United Kingdom
1147
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,100 14:35 18:38 — ⛏ Fish Boom FC
30 1,003 13:58 19:43 — ⛏ Fish Boom FC
25 852 14:49 18:44 — ⛏ Fish Boom FC
24 790 14:29 18:47 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,595 9,903 4,385 970 22,853 23,711
10,360 6,920 2,555 1,600 21,435 21,996
6,725 6,770 2,715 300 16,510 18,717
6,860 5,715 1,955 475 15,005 16,540
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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