AoeStats
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Nomad

505086193Analyzed
2v2 RM · 1mo ago on Sep 7, 2026· 36m 23s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vikings · Germany
1204
+15
🇩🇪 Tupi · Germany
1172
+17
vs
🇫🇷 Burmese · France
1229
-17
🇨🇳 Mongols · China
1153
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,112 12:46 18:13 — ⛏ Fish Boom FC
30 1,091 12:42 23:36 — ⚔ Fish Boom into Archers
27 975 12:44 17:15 32:55 ⛏ Fish Boom FC
22 790 14:16 19:17 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,975 10,813 7,645 1,575 28,008 29,493
11,635 6,305 2,355 1,500 21,795 22,680
6,380 6,855 3,085 2,150 18,470 20,057
5,325 6,041 2,195 965 14,526 14,678
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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