AoeStats
← SchörgioRamos

African Clearing

511385925Analyzed
2v2 RM · 12d ago on Oct 4, 2026· 62m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Varangians · Austria
1084
+16
🇦🇹 Dravidians · Austria
1083
+16
vs
🇫🇷 Mongols · France
1101
-26
🇫🇷 Franks · France
1072
-27
Player eAPM Actions Feudal Castle Imperial Opening
54 3,345 13:19 26:03 45:58 ⚔ Archers into Skirms
39 2,427 13:49 29:05 48:10 ⚔ Archers into Skirms
28 1,762 16:26 23:05 51:09 ⛏ Fast Castle
25 1,582 13:59 18:05 40:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,115 22,930 6,815 2,570 47,430 49,518
20,180 11,139 11,660 3,400 46,379 54,253
12,830 14,656 8,360 4,435 40,281 47,418
17,670 12,987 6,950 1,010 38,617 40,171
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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