AoeStats
← SchörgioRamos

African Clearing

511378143Analyzed
2v2 RM · 12d ago on Oct 4, 2026· 49m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bulgarians · Germany
1154
+14
🇩🇪 Tupi · Germany
1099
+16
vs
🇦🇹 Romans · Austria
1099
-15
🇦🇹 Varangians · Austria
1098
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 2,195 13:38 19:09 34:55 ⛏ Fast Castle
31 1,540 13:41 21:18 40:25 ⚔ Drush FC
24 1,195 12:24 23:33 36:49 ⚔ Champi Rush
23 1,133 12:34 19:01 37:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,300 17,630 10,090 3,240 52,260 56,959
26,325 9,723 9,905 2,350 48,303 52,424
23,860 10,504 10,795 1,175 46,334 47,881
14,240 10,323 5,320 3,550 33,433 39,166
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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