AoeStats
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Nomad

512959699Analyzed
2v2 RM · 6d ago on Oct 11, 2026· 70m 18s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Romans · Hungary
959
+16
🇭🇺 Armenians · Hungary
938
+17
vs
🇪🇸 Saracens · Spain
996
-18
🇪🇸 Britons · Spain
932
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 2,554 13:11 27:36 45:35 ⛏ Fish Boom
27 1,926 13:38 26:40 46:24 ⚔ Fish Boom into M@A into Fire Galleys
25 1,790 13:31 20:18 45:23 ⛏ Fish Boom into Galleys FC
13 915 15:14 22:44 60:47 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,840 28,545 13,360 4,560 73,305 77,025
26,890 19,008 14,835 2,665 63,398 75,084
20,250 17,959 14,215 3,890 56,314 62,290
14,310 8,335 7,360 1,900 31,905 40,153
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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