AoeStats
← Patrick

MegaRandom

507370006Analyzed
4v4 RM · 1mo ago on Sep 17, 2026· 85m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Tupi · Peru
1016
+27
🇵🇪 Magyars · Peru
970
+27
🇵🇪 Italians · Peru
949
+21
🇵🇪 Portuguese · Peru
888
+17
vs
🇩🇪 Mongols · Germany
965
-16
🇩🇪 Muisca · Germany
962
-16
🇨🇴 Spanish · Colombia
928
-15
🇲🇽 Franks · Mexico
920
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 3,476 11:26 21:17 38:28 ⚔ Fish Boom into Scouts into Galleys
32 2,722 10:26 18:59 35:53 ⚔ Fish Boom into Archers
24 2,027 12:48 20:03 33:53 ⛏ Fish Boom FC
23 1,931 13:19 18:32 35:51 ⛏ Fish Boom FC
20 1,740 13:39 19:04 38:54 ⛏ Fast Castle
18 1,534 11:12 21:15 38:19 ⚔ Scout Rush
17 1,490 10:51 21:17 34:28 ⚔ FC into Skirms
14 1,209 12:18 19:46 42:09 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
30,845 39,698 50,220 4,605 125,368 141,601
35,345 29,806 25,301 2,210 92,662 122,474
38,105 33,225 18,475 1,900 91,705 97,210
36,355 16,040 29,905 3,030 85,330 92,353
17,750 27,169 15,360 8,060 68,339 83,222
21,575 28,111 15,165 2,640 67,491 82,788
28,585 22,146 14,310 1,900 66,941 77,380
14,200 25,983 20,420 4,280 64,883 85,481
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.