AoeStats
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Nomad

520166754Analyzed
4v4 RM · 1d ago on Nov 10, 2026· 26m 50s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Mongols · Uruguay
1374
+8
🇨🇱 Lithuanians · Chile
1306
+10
🇦🇷 Sicilians · Argentina
1119
+16
🇸🇪 Khmer · Sweden
1018
+18
vs
🇹🇼 Celts · Taiwan
1172
-14
🇦🇷 Khmer · Argentina
1144
-13
🇨🇦 Mongols · Canada
1127
-13
1119
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 1,076 14:48 18:22 — ⛏ Fish Boom FC
38 1,027 15:40 21:33 — ⛏ Fish Boom FC into Galleys
35 929 15:16 19:57 — ⛏ Fish Boom FC
32 853 14:42 18:17 — ⛏ Fish Boom FC
31 844 12:23 21:22 — ⛏ Fish Boom FC
25 661 14:27 — — ⚔ Archer Rush
13 337 15:08 — — ⛏ Fish Boom
11 305 13:37 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
7,425 7,910 940 1,150 17,425 19,407
5,925 7,020 420 400 13,765 13,981
5,935 5,363 1,125 300 12,723 13,089
5,340 5,645 1,100 300 12,385 12,338
5,100 3,719 2,125 100 11,044 11,033
4,200 3,605 845 280 8,930 10,321
2,250 2,693 50 200 5,193 5,885
2,080 1,293 150 450 3,973 3,543
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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