AoeStats
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Arabia

520184836Analyzed
2v2 RM · 2d ago on Nov 10, 2026· 18m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Vietnamese · Brazil
1496
+15
🇩🇪 Mongols · Germany
1406
+18
vs
🇩🇪 Magyars · Germany
1467
-17
🇨🇴 Mongols · Colombia
1460
-16
Player eAPM Actions Feudal Castle Imperial Opening
76 1,378 8:53 — — ⚔ Scout Rush
49 887 8:37 — — ⚔ Scout Rush
45 820 8:42 — — ⚔ Scout Rush
33 602 9:17 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
2,835 3,120 190 0 6,145 6,493
3,225 2,754 50 0 6,029 6,661
2,330 2,216 725 0 5,271 5,103
2,090 1,635 50 0 3,775 5,753
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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