AoeStats
← CannakadabrA

Migration

507703864Analyzed
1v1 RM · 27d ago on Sep 19, 2026· 80m 7s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Vikings · France
790
+18
vs
🇦🇷 Lithuanians · Argentina
824
-18
Player eAPM Actions Feudal Castle Imperial Opening
18 1,415 10:59 21:05 35:56 ⚔ Fish Boom into Fire Galleys FC into Scouts
16 1,272 10:48 23:42 35:15 ⛏ Fish Boom into Galleys into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
24,595 19,480 12,935 2,550 59,560 60,597
18,595 16,130 12,535 1,740 49,000 65,815
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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