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Arena

515493931Analyzed
4v4 RM · 14d ago on Oct 22, 2026· 18m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Cumans · Taiwan
1127
+11
🇦🇷 Japanese · Argentina
1043
+15
1040
+15
🇹🇼 Khmer · Taiwan
1001
+16
vs
🇰🇿 Romans · Kazakhstan
1056
-16
🇪🇸 Japanese · Spain
1041
-15
🇷🇺 Khmer · Russia
1037
-15
🇧🇴 Hindustanis · Bolivia
940
-11
Player eAPM Actions Feudal Castle Imperial Opening
44 832 9:56 — —
40 751 10:43 — — ⚔ M@A Rush
26 487 12:59 17:00 — ⛏ Fast Castle
24 445 10:47 15:48 — ⛏ Fast Castle
22 413 11:26 15:30 — ⛏ Fast Castle
19 352 11:46 16:32 — ⛏ Fast Castle
18 337 10:07 14:45 — ⛏ Fast Castle
18 334 12:19 16:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,275 3,750 250 200 7,475 8,008
3,750 2,410 250 300 6,710 7,097
3,695 2,280 415 0 6,390 6,981
2,545 3,220 450 125 6,340 7,276
3,500 2,420 200 200 6,320 7,152
3,225 2,500 200 0 5,925 8,007
3,275 2,390 250 0 5,915 6,543
3,100 1,875 370 0 5,345 6,186
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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