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Arena

515490988Analyzed
4v4 RM · 14d ago on Oct 22, 2026· 23m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Mongols · Brazil
1150
+14
🇨🇦 Hindustanis · Canada
1136
+15
🇦🇷 Magyars · Argentina
1128
+15
🇧🇭 Teutons · Bahrain
1033
+18
vs
🇹🇼 Bohemians · Taiwan
1145
-17
🇹🇼 Cumans · Taiwan
1127
-17
🇨🇳 Slavs · China
1090
-15
🇦🇷 Japanese · Argentina
1043
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 1,053 11:46 15:26 — ⚔ Scouts FC
43 991 11:51 15:51 — ⛏ Fast Castle
35 799 10:19 — —
31 723 11:49 16:22 — ⛏ Fast Castle
31 703 9:37 — —
29 675 9:01 13:15 — ⛏ Fast Castle
24 550 9:35 17:04 — ⛏ Fast Castle
6 140 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,750 6,175 3,355 100 13,380 13,321
6,315 3,915 940 0 11,170 12,006
5,235 3,260 1,750 0 10,245 10,710
4,665 2,460 370 800 8,295 8,226
3,150 1,840 1,175 710 6,875 7,513
3,650 2,340 375 0 6,365 7,512
2,400 3,240 675 0 6,315 7,513
200 100 0 0 300 379
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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