AoeStats
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Arena

510564831Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 58m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
919
+15
🇺🇸 Huns · United States
849
+17
🇮🇳 Romans · India
848
+17
🇩🇪 Mongols · Germany
1005
-21
🇩🇪 Franks · Germany
830
-21
🇦🇷 Malians · Argentina
815
-14
Player eAPM Actions Feudal Castle Imperial Opening
21 1,245 12:55 16:52 29:33 ⛏ Fast Castle
18 1,036 9:10 15:07 32:45 ⛏ Fast Castle
17 978 11:07 18:31 33:30 ⛏ Fast Castle
16 955 9:51 15:31 33:47 ⛏ Fast Castle
9 544 11:27 18:20 — ⛏ Fast Castle
3 200 10:03 — —

Resources

Player Food Wood Gold Stone Spent Collected
39,640 19,655 14,110 3,000 76,405 81,461
18,105 21,990 11,720 2,250 54,065 66,735
25,180 14,645 12,460 1,600 53,885 57,192
11,750 17,995 16,645 5,400 51,790 52,254
6,340 6,035 1,480 1,725 15,580 20,577
1,750 1,135 0 0 2,885 4,597
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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