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515769837Analyzed
4v4 RM · 13d ago on Oct 23, 2026· 45m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Vikings · Canada
1198
+16
🇨🇿 Britons · Czechia
1180
+17
🇳🇴 Mongols · Norway
1175
+17
🇪🇸 Teutons · Spain
1140
+19
vs
🇦🇹 Khmer · Austria
1274
-20
🇧🇦 Mongols · Bosnia & Herzegovina
1226
-18
🇩🇪 Magyars · Germany
1199
-17
🇩🇪 Danes · Germany
1126
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 2,284 10:20 17:05 34:20 ⛏ Fast Castle
35 1,577 11:23 17:13 29:46 ⛏ Fast Castle
28 1,250 10:03 24:02 35:59
27 1,207 10:31 15:55 31:02 ⛏ Fast Castle
25 1,138 10:45 15:43 39:35 ⛏ Fast Castle
24 1,065 10:34 14:26 29:39 ⛏ Fast Castle
19 862 11:30 20:30 38:32 ⛏ Fast Castle
18 811 10:53 15:40 31:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,235 16,315 6,180 4,530 54,260 63,415
20,150 16,476 10,560 1,700 48,886 59,914
14,575 17,915 11,315 3,155 46,960 70,544
16,340 16,685 8,925 1,510 43,460 48,148
17,460 13,240 8,295 850 39,845 49,248
15,435 10,765 4,945 1,505 32,650 37,803
12,900 10,360 5,120 2,270 30,650 32,174
8,890 7,174 5,010 1,245 22,319 24,731
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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