AoeStats
← Firestorm1043

African Clearing

513320201Analyzed
3v3 RM · 1d ago on Oct 13, 2026· 61m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
1226
+10
🇺🇸 Huns · United States
1206
+11
🇺🇸 Vietnamese · United States
1167
+13
vs
🇳🇿 Varangians · New Zealand
1167
-13
🇺🇸 Khmer · United States
1164
-14
🇺🇸 Magyars · United States
958
-7
Player eAPM Actions Feudal Castle Imperial Opening
48 2,941 13:24 17:29 35:16 ⛏ Fast Castle
48 2,945 13:55 18:20 37:23 ⛏ Fast Castle
41 2,559 13:54 17:52 31:52 ⛏ Fast Castle
38 2,362 14:46 18:34 36:35 ⛏ Fast Castle
27 1,654 12:59 20:34 36:46 ⛏ Fast Castle
17 1,056 13:17 20:59 40:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,395 26,024 23,230 4,915 89,564 96,198
25,110 35,405 22,040 3,460 86,015 97,959
16,405 47,265 15,555 6,350 85,575 117,347
39,895 14,659 22,380 4,045 80,979 86,786
20,910 28,710 14,220 4,090 67,930 69,824
35,435 10,810 3,775 2,680 52,700 85,464
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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