AoeStats
← Firestorm1043

African Clearing

513311359Analyzed
4v4 RM · 2d ago on Oct 13, 2026· 66m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1278
+13
🇦🇷 Khmer · Argentina
1224
+15
🇦🇷 Vietnamese · Argentina
1215
+15
🇲🇽 Hindustanis · Mexico
1205
+16
vs
🇺🇸 Koreans · United States
1243
-17
🇺🇸 Huns · United States
1221
-15
🇺🇸 Vietnamese · United States
1181
-14
🇺🇸 Saracens · United States
1159
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 3,373 12:33 26:09 43:52 ⚔ Archer Rush
45 2,986 14:14 18:52 42:39 ⛏ Fast Castle
37 2,448 13:19 28:27 45:47 ⚔ Scouts into Archers
36 2,430 13:33 17:03 41:53 ⛏ Fast Castle
34 2,279 14:13 18:22 36:58 ⛏ Fast Castle
32 2,163 13:52 26:19 40:21 ⚔ Scout Rush
25 1,677 14:16 18:38 46:33 ⛏ Fast Castle
15 978 14:31 20:29 48:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,995 17,225 23,290 5,930 79,440 95,041
37,170 15,418 18,770 4,775 76,133 85,310
30,055 19,745 17,140 3,450 70,390 82,204
28,295 16,848 16,480 3,675 65,298 70,104
20,390 26,119 11,965 1,700 60,174 70,242
13,675 22,361 14,530 4,865 55,431 69,814
25,045 12,658 9,070 2,250 49,023 58,792
18,275 12,120 6,765 4,655 41,815 55,307
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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