AoeStats
← Firestorm1043

Yucatan

513304665Analyzed
4v4 RM · 2d ago on Oct 13, 2026· 54m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
1228
+15
🇺🇸 Aztecs · United States
1205
+16
🇺🇸 Persians · United States
1163
+18
🇺🇸 Burgundians · United States
1141
+18
vs
🇦🇷 Magyars · Argentina
1223
-18
🇺🇸 Cumans · United States
1209
-17
🇺🇸 Khmer · United States
1208
-17
🇨🇦 Mongols · Canada
1165
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 2,941 9:12 19:08 27:25 ⚔ Scout Rush
44 2,400 10:59 14:53 32:44 ⛏ Fast Castle
42 2,264 11:26 20:59 39:02 ⚔ Scout Rush
31 1,689 10:00 24:51 41:47 ⚔ Scout Rush
28 1,500 10:01 29:50 — ⚔ M@A Rush
26 1,410 11:57 27:08 37:32 ⚔ Archer Rush
23 1,271 10:12 12:56 38:49 ⛏ Fast Castle
20 1,114 12:47 17:13 36:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,195 23,758 32,500 2,350 86,803 92,496
34,465 16,147 20,570 3,525 74,707 86,805
29,100 19,480 15,750 2,810 67,140 72,178
27,250 14,950 14,745 2,350 59,295 71,501
23,690 15,245 13,480 3,155 55,570 75,102
20,965 19,925 6,905 1,600 49,395 60,070
17,520 8,713 3,625 1,050 30,908 32,783
10,625 6,412 4,130 330 21,497 25,147
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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