AoeStats
← Firestorm1043

African Clearing

512293670Analyzed
4v4 RM · 6d ago on Oct 9, 2026· 45m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
1425
+8
🇺🇸 Danes · United States
1284
+13
🇺🇸 Celts · United States
1197
+16
🇺🇸 Persians · United States
1182
+17
vs
🇺🇸 Khitans · United States
1260
-15
🇺🇸 Huns · United States
1219
-14
🇺🇸 Saracens · United States
1197
-13
🇺🇸 Vietnamese · United States
1189
-12
Player eAPM Actions Feudal Castle Imperial Opening
59 2,669 12:49 25:45 — ⚔ Archer Rush
39 1,774 14:58 25:07 — ⚔ M@A Rush
35 1,579 12:51 17:15 41:46 ⛏ Fast Castle
31 1,403 12:22 20:17 42:57 ⛏ Fast Castle
30 1,335 12:35 18:36 — ⚔ Towers FC
25 1,134 12:34 30:35 — ⚔ M@A into Towers into Scouts
22 1,013 16:53 25:34 — ⚔ Archer Rush
21 932 12:23 25:45 — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,930 8,590 6,405 3,000 29,925 32,506
8,335 12,744 4,935 3,125 29,139 30,673
12,915 7,890 3,080 1,850 25,735 31,418
15,435 5,261 3,210 1,735 25,641 36,243
9,455 6,190 3,100 2,380 21,125 25,759
7,375 7,920 3,660 975 19,930 25,183
5,700 5,977 435 550 12,662 11,922
5,380 4,077 440 675 10,572 10,136
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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