AoeStats
← Firestorm1043

MegaRandom

512288350Analyzed
4v4 RM · 6d ago on Oct 9, 2026· 44m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Slavs · United States
1246
+14
🇺🇸 Huns · United States
1203
+16
🇺🇸 Burgundians · United States
1181
+16
🇺🇸 Vietnamese · United States
1172
+17
vs
🇺🇸 Celts · United States
1212
-16
🇧🇷 Mongols · Brazil
1211
-16
🇳🇿 Jurchens · New Zealand
1205
-16
🇹🇼 Turks · Taiwan
1171
-15
Player eAPM Actions Feudal Castle Imperial Opening
59 2,606 9:08 23:02 42:47 ⚔ Archer Rush
44 1,961 9:19 20:22 34:48 ⚔ M@A FC
44 1,948 10:58 15:54 35:52 ⛏ Fast Castle
37 1,625 8:45 21:22 37:03 ⚔ Scout Rush
32 1,399 10:59 21:26 41:56 ⚔ Scout Rush
22 972 10:47 17:23 39:14 ⛏ Fast Castle
21 950 9:49 21:17 37:28 ⚔ Skirmisher Rush
17 733 10:32 22:17 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,220 12,225 6,910 3,695 41,050 45,360
18,680 10,718 7,770 1,875 39,043 41,601
16,455 10,515 9,900 2,070 38,940 40,345
19,115 8,599 9,015 1,500 38,229 50,134
16,975 10,746 4,415 3,670 35,806 39,633
10,625 11,734 5,140 2,250 29,749 31,286
10,625 9,379 4,715 2,275 26,994 29,500
7,700 7,665 3,265 1,045 19,675 20,793
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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