AoeStats
← Firestorm1043

Arena

511434700Analyzed
4v4 RM · 1mo ago on Oct 5, 2026· 44m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Burgundians · Mexico
1285
+12
🇧🇷 Portuguese · Brazil
1199
+15
🇨🇳 Wei · China
1145
+17
🇲🇽 Bengalis · Mexico
1130
+18
vs
🇺🇸 Romans · United States
1216
-17
🇨🇴 Bohemians · Colombia
1190
-16
🇺🇸 Franks · United States
1167
-15
🇺🇸 Persians · United States
1152
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 2,369 11:46 15:34 27:20 ⛏ Fast Castle
51 2,245 10:20 14:41 32:55 ⛏ Fast Castle
35 1,550 10:15 14:26 29:43 ⛏ Fast Castle
28 1,223 11:23 15:55 31:02 ⛏ Fast Castle
28 1,245 11:09 15:13 32:43 ⛏ Fast Castle
26 1,144 11:04 15:36 27:40 ⛏ Fast Castle
25 1,095 9:41 14:48 37:56 ⛏ Fast Castle
25 1,108 11:47 15:49 35:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,165 15,520 19,960 2,250 68,895 72,540
26,700 20,560 15,295 2,365 64,920 71,319
26,140 10,845 16,020 850 53,855 56,922
20,480 14,745 10,955 2,575 48,755 60,356
20,505 9,965 11,375 1,600 43,445 45,018
13,495 12,953 5,090 2,440 33,978 38,636
10,865 11,615 5,955 2,250 30,685 36,602
11,015 13,280 5,315 850 30,460 36,919
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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