AoeStats
← Firestorm1043

Arena

511431314Analyzed
4v4 RM · 1mo ago on Oct 5, 2026· 24m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Sicilians · Colombia
1247
+15
🇧🇷 Mapuche · Brazil
1227
+16
🇨🇱 Turks · Chile
1204
+17
🇺🇸 Danes · United States
1171
+19
vs
🇦🇷 Bohemians · Argentina
1259
-18
🇲🇦 Persians · Morocco
1247
-18
🇺🇸 Romans · United States
1233
-17
🇺🇸 Persians · United States
1166
-14
Player eAPM Actions Feudal Castle Imperial Opening
57 1,390 10:44 15:22 — ⛏ Fast Castle
46 1,112 10:34 15:01 — ⛏ Fast Castle
36 868 10:22 15:34 — ⛏ Fast Castle
36 884 10:38 14:28 — ⛏ Fast Castle
33 809 10:06 14:02 — ⛏ Fast Castle
31 751 10:34 15:43 — ⛏ Fast Castle
28 678 — — —
26 627 11:08 — —

Resources

Player Food Wood Gold Stone Spent Collected
5,200 5,110 1,150 200 11,660 12,603
5,650 4,065 1,030 885 11,630 12,188
4,965 3,120 1,520 750 10,355 11,161
4,900 4,180 1,235 0 10,315 12,000
4,900 3,500 1,475 100 9,975 10,800
4,350 3,988 1,265 100 9,703 11,651
2,925 2,605 330 725 6,585 6,823
3,050 1,636 0 300 4,986 5,390
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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