AoeStats
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Baltic

511609803Analyzed
3v3 RM · 10d ago on Oct 5, 2026· 57m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Bohemians · United Kingdom
1159
+9
🇬🇧 Varangians · United Kingdom
1122
+10
🇬🇧 Lithuanians · United Kingdom
1055
+12
vs
🇨🇱 Italians · Chile
1014
-11
🇬🇧 Byzantines · United Kingdom
974
-10
🇲🇽 Ethiopians · Mexico
969
-10
Player eAPM Actions Feudal Castle Imperial Opening
40 2,297 10:16 21:20 36:13 ◆ Galleys FC
38 2,173 11:02 23:23 36:58 ⛏ Fish Boom into Galleys FC
33 1,896 13:53 17:21 41:13 ⛏ Fish Boom FC
23 1,291 12:21 19:58 36:46 ⛏ Fish Boom into Fire Galleys FC
20 1,140 11:24 17:10 34:56 ⛏ Fish Boom FC
15 872 12:14 22:14 — ⚔ Fish Boom into Fire Galleys FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
19,520 30,138 19,040 5,590 74,288 86,882
26,150 14,565 18,735 4,950 64,400 67,151
27,250 14,335 15,435 1,500 58,520 66,587
20,520 18,489 11,065 2,275 52,349 62,345
14,345 23,159 8,530 855 46,889 49,739
8,275 8,013 2,905 895 20,088 25,195
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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