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Black Forest

508293530Analyzed
3v3 RM · 25d ago on Sep 21, 2026· 76m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Koreans · Poland
1171
+12
🇵🇱 Bohemians · Poland
1149
+13
🇵🇱 Teutons · Poland
1015
+20
vs
🇬🇧 Bohemians · United Kingdom
1126
-17
🇬🇧 Celts · United Kingdom
1085
-15
🇬🇧 Turks · United Kingdom
1045
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 3,204 11:57 16:16 32:16 ⛏ Fast Castle
31 2,384 12:13 16:10 30:17 ⛏ Fast Castle
28 2,169 13:13 19:56 40:59 ⛏ Fast Castle
26 1,943 12:57 18:15 36:36 ⛏ Fast Castle
20 1,520 11:52 16:52 36:08 ⛏ Fast Castle
18 1,375 13:03 16:58 22:22 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
16,700 62,179 46,900 5,445 131,224 156,922
24,765 58,511 38,400 4,000 125,676 130,251
20,400 47,000 38,045 6,550 111,995 153,612
40,695 43,540 18,880 2,940 106,055 146,026
36,380 18,204 34,300 265 89,149 109,475
23,725 12,180 19,995 3,975 59,875 72,197
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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