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Lombardia

508285567Analyzed
3v3 RM · 26d ago on Sep 21, 2026· 58m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Turks · Spain
1140
+14
🇧🇷 Maya · Brazil
1100
+16
🇩🇿 Hindustanis · Algeria
1085
+17
vs
🇬🇧 Saracens · United Kingdom
1143
-17
🇬🇧 Mongols · United Kingdom
1101
-16
🇬🇧 Lithuanians · United Kingdom
1059
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 2,172 12:01 17:06 34:18 ⛏ Fast Castle
32 1,898 9:10 20:38 41:04 ⚔ Scout Rush
31 1,799 9:58 18:07 26:28
31 1,834 11:46 17:02 38:27 ⛏ Fast Castle
26 1,550 9:43 19:39 34:22 ⛏ Fast Castle
20 1,196 11:25 16:04 39:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,695 28,045 16,810 3,850 74,400 76,530
29,580 19,236 18,845 5,990 73,651 87,641
27,920 19,255 12,200 1,575 60,950 69,176
31,340 14,518 7,380 1,550 54,788 75,052
27,235 13,904 11,240 1,945 54,324 67,246
13,480 22,315 10,975 3,450 50,220 66,267
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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