AoeStats
← P4percut

Arabia

513589053Analyzed
2v2 RM · 3d ago on Oct 14, 2026· 52m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Varangians · Japan
1170
+11
🇺🇸 Vikings · United States
1163
+12
vs
🇩🇪 Ethiopians · Germany
1104
-13
🇩🇪 Bohemians · Germany
1033
-10
Player eAPM Actions Feudal Castle Imperial Opening
46 2,402 9:17 21:27 44:29 ⚔ Archer Rush
42 2,185 9:57 22:06 34:31 ⚔ Archer Rush
34 1,800 12:17 17:29 — ⛏ Fast Castle
20 1,059 11:58 24:04 38:47 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,910 14,927 9,000 4,015 46,852 52,049
15,050 13,299 9,705 755 38,809 50,993
9,775 12,168 7,280 1,950 31,173 35,065
9,550 8,225 5,965 400 24,140 25,559
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.