AoeStats
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Arabia

515192050Analyzed
4v4 RM · 16d ago on Oct 21, 2026· 55m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Poles · United States
940
+11
🇲🇽 Lithuanians · Mexico
931
+11
🇨🇳 Magyars · China
914
+12
🇵🇪 Mongols · Peru
838
+15
vs
🇭🇰 Mongols · Hong Kong SAR China
933
-16
🇦🇺 Saracens · Australia
911
-16
🇲🇽 Bohemians · Mexico
751
-10
🇲🇽 Bohemians · Mexico
682
-7
Player eAPM Actions Feudal Castle Imperial Opening
27 1,535 11:01 44:32 — ⚔ Drush into Scouts
25 1,419 13:15 18:34 40:30
23 1,312 9:49 24:57 43:01 ⚔ Scouts into Archers
22 1,221 10:22 18:15 37:42 ⚔ Scout Rush
21 1,168 15:04 24:31 52:52 ⚔ Skirmisher Rush
18 1,002 10:36 16:57 42:16 ⛏ Fast Castle
0 8 — — —
0 1 — — —

Resources

Player Food Wood Gold Stone Spent Collected
16,335 22,682 17,515 3,965 60,497 68,034
22,600 18,110 9,785 3,440 53,935 64,737
20,790 15,916 13,165 1,015 50,886 61,104
19,785 14,020 12,495 1,500 47,800 50,188
14,085 13,160 5,030 1,460 33,735 39,192
6,970 5,795 1,020 1,755 15,540 16,424
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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