AoeStats
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MegaRandom

513896403Analyzed
2v2 RM · 2d ago on Oct 15, 2026· 91m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Romans · Hungary
900
+25
🇭🇺 Varangians · Hungary
871
+37
vs
🇬🇧 Varangians · United Kingdom
957
-19
🇬🇧 Huns · United Kingdom
957
-19
Player eAPM Actions Feudal Castle Imperial Opening
50 4,604 9:21 21:32 39:52 ⚔ Scout Rush
49 4,472 10:00 16:51 35:08 ⛏ Fast Castle
28 2,536 11:01 23:11 44:33 ⚔ Scout Rush
6 557 9:29 26:52 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
36,825 35,882 22,195 5,365 100,267 132,086
36,225 22,709 16,270 4,830 80,034 87,819
26,545 20,102 14,355 2,380 63,382 67,451
5,065 3,465 855 125 9,510 11,231
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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