AoeStats
← LithuanianKittyLord

Arabia

514145656Analyzed
2v2 RM · 2d ago on Oct 16, 2026· 54m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Ethiopians · Colombia
1284
+11
🇳🇿 Bulgarians · New Zealand
1030
+22
vs
🇩🇪 Bohemians · Germany
1181
-17
🇩🇪 Lithuanians · Germany
1157
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 2,004 9:37 24:01 46:17 ⚔ Archer Rush
32 1,730 9:50 23:07 — ⚔ Drush
32 1,755 11:17 29:15 48:11 ⚔ Drush into Scouts
26 1,425 13:46 18:06 44:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,600 16,355 4,910 2,300 46,165 51,167
13,695 17,864 12,575 1,600 45,734 48,355
11,190 17,500 9,455 2,275 40,420 44,042
10,245 8,358 4,960 1,550 25,113 26,913
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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