AoeStats
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African Clearing

511008338Analyzed
4v4 RM · 14d ago on Oct 3, 2026· 34m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
1195
+14
🇷🇴 Tatars · Romania
1185
+14
🇸🇪 Mongols · Sweden
1182
+14
🇳🇴 Persians · Norway
1089
+18
vs
🇩🇪 Varangians · Germany
1176
-16
🇹🇷 Romans · Türkiye
1149
-15
🇹🇼 Khmer · Taiwan
1140
-15
🇹🇼 Spanish · Taiwan
1113
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,160 16:17 20:52 — ⛏ Fish Boom
30 1,034 12:30 25:58 — ⚔ Scout Rush
25 868 15:53 20:43 — ⛏ Fish Boom FC
24 853 15:55 21:17 —
23 785 13:34 18:24 — ⚔ FC into Scouts
23 814 14:02 19:50 — ⚔ Scout Rush
20 680 14:23 19:13 — ⛏ Fast Castle
3 94 — — —

Resources

Player Food Wood Gold Stone Spent Collected
18,725 8,704 1,775 1,180 30,384 32,369
11,415 5,603 3,895 200 21,113 22,275
5,080 8,187 3,080 1,295 17,642 19,627
8,320 4,865 1,200 850 15,235 16,583
6,610 4,545 1,160 1,625 13,940 15,031
6,020 4,200 350 850 11,420 14,643
5,465 3,238 700 950 10,353 10,795
0 400 0 100 500 10
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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