AoeStats
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Black Forest

512945660Analyzed
2v2 RM · 6d ago on Oct 11, 2026· 39m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Tupi · United Kingdom
1633
+12
🇬🇧 Spanish · United Kingdom
1588
+14
vs
1592
-15
🇸🇪 Inca · Sweden
1490
-11
Player eAPM Actions Feudal Castle Imperial Opening
51 2,005 10:09 22:23 31:50 ⚔ Archer Rush
46 1,824 12:59 17:31 32:10 ⛏ Fish Boom FC
35 1,392 10:53 21:36 — ⚔ Champis into Archers
32 1,277 11:04 20:33 32:46 ⚔ Champi Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,190 15,392 10,110 2,810 48,502 50,394
17,400 13,165 10,335 1,180 42,080 46,729
17,385 12,169 6,380 2,895 38,829 43,421
7,300 7,503 2,895 370 18,068 20,122
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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