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Pilgrims

508952971Analyzed
4v4 RM · 25d ago on Sep 24, 2026· 35m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Franks · Brazil
1030
+13
🇮🇪 Malay · Ireland
1027
+14
🇧🇷 Sicilians · Brazil
1015
+14
🇲🇽 Chinese · Mexico
1014
+14
vs
🇳🇴 Britons · Norway
992
-14
🇺🇸 Dravidians · United States
988
-14
🇰🇷 Celts · South Korea
967
-14
🇪🇸 Huns · Spain
948
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 878 12:02 18:33 — ⛏ Fish Boom FC into Galleys
23 827 13:33 18:25 29:57 ⛏ Fish Boom FC into Galleys
19 692 11:04 18:56 33:17 ⛏ Fish Boom FC
18 654 14:57 21:23 — ⚔ Fish Boom into Fire Galleys FC into Scouts into Skirms
17 596 13:31 19:03 27:49 ⛏ Fish Boom FC
15 552 12:12 18:26 — ⛏ Fast Castle
13 452 12:37 19:46 35:45 ⛏ Fish Boom FC
1 22 — — —

Resources

Player Food Wood Gold Stone Spent Collected
10,375 15,106 5,780 1,600 32,861 37,272
13,120 11,150 5,370 2,495 32,135 39,520
11,070 8,660 2,770 2,875 25,375 30,750
11,755 8,355 2,825 1,605 24,540 28,413
8,425 9,345 2,905 3,000 23,675 27,832
6,015 7,920 1,595 1,100 16,630 19,241
4,740 4,330 2,855 950 12,875 14,673
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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