AoeStats
← Demon Backpack // Varela

Fortress

510229527Analyzed
4v4 RM · 4d ago on Sep 30, 2026· 47m 31s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1391
+16
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Player eAPM Actions Feudal Castle Imperial Opening
46 2,170 7:01 10:46 29:03 ⛏ Fast Castle
38 1,791 7:41 11:39 40:42 ⛏ Fast Castle
38 1,793 7:34 11:12 26:57 ⛏ Fast Castle
35 1,641 9:20 15:50 40:26 ⛏ Fast Castle
34 1,623 7:14 11:25 29:44 ⛏ Fast Castle
33 1,575 7:42 11:25 40:32 ⛏ Fast Castle
30 1,427 8:22 13:08 23:28 ⛏ Fast Castle
27 1,268 7:25 11:33 33:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,905 26,575 19,360 5,215 74,055 81,646
30,305 22,450 14,525 4,055 71,335 73,757
22,050 27,615 17,555 2,470 69,690 77,603
24,430 16,125 11,275 205 52,035 71,810
23,215 19,110 7,115 1,270 50,710 55,884
18,865 16,711 13,410 1,280 50,266 57,600
18,240 16,138 6,360 1,950 42,688 47,260
17,320 14,495 7,490 210 39,515 42,167
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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