AoeStats
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MegaRandom

511158151Analyzed
3v3 RM · 14d ago on Oct 4, 2026· 36m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇦 Bengalis · Morocco
1688
+7
🇫🇷 Vietnamese · France
1620
+9
🇲🇦 Magyars · Morocco
1325
+35
vs
🇦🇷 Huns · Argentina
1452
-12
🇦🇷 Koreans · Argentina
1450
-12
🇦🇷 Tatars · Argentina
1447
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 1,755 10:52 14:40 30:15 ⛏ Fast Castle
47 1,712 10:03 13:48 28:41 ⛏ Fast Castle
45 1,651 11:07 14:52 30:30 ⛏ Fast Castle
44 1,608 10:01 14:10 29:11 ⛏ Fast Castle
30 1,094 11:51 16:22 29:17 ⛏ Fast Castle
28 1,016 10:50 15:36 29:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,720 14,928 9,435 2,715 49,798 51,746
20,310 12,553 8,450 1,600 42,913 46,916
15,900 13,945 8,450 2,530 40,825 41,879
19,560 10,195 8,670 1,080 39,505 44,488
13,175 13,451 7,265 1,645 35,536 40,747
13,885 14,192 4,835 2,185 35,097 42,749
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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