AoeStats
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Arena

511641655Analyzed
4v4 RM · 13d ago on Oct 5, 2026· 47m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Spanish · Chile
1395
+7
🇪🇨 Armenians · Ecuador
1275
+11
🇷🇺 Poles · Russia
1264
+12
🇮🇳 Varangians · India
1241
+13
vs
🇦🇺 Ethiopians · Australia
1337
-17
🇺🇸 Sicilians · United States
1181
-11
🇺🇸 Aztecs · United States
1094
-8
🇺🇸 Wei · United States
1076
-7
Player eAPM Actions Feudal Castle Imperial Opening
47 2,239 10:24 14:42 36:42 ⛏ Fast Castle
43 2,021 11:14 15:19 31:30 ⛏ Fast Castle
40 1,914 10:46 14:33 33:42 ⛏ Fast Castle
36 1,698 11:02 14:39 28:16 ⛏ Fast Castle
36 1,722 10:18 13:57 28:43 ⛏ Fast Castle
23 1,089 10:26 14:52 36:18 ⛏ Fast Castle
23 1,095 9:27 13:35 29:10 ⛏ Fast Castle
17 782 12:08 16:12 35:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,565 19,660 20,075 5,100 91,400 97,271
32,935 27,213 14,020 2,900 77,068 86,922
23,315 10,695 12,795 2,200 49,005 64,000
27,400 10,800 9,030 1,500 48,730 59,295
23,725 8,608 12,795 2,350 47,478 53,287
14,125 17,320 13,405 2,585 47,435 70,538
16,955 8,745 4,040 1,730 31,470 35,107
11,970 9,095 2,610 2,615 26,290 28,148
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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