AoeStats
← varunalur2879

Nomad

511155487Analyzed
3v3 RM · 13d ago on Oct 4, 2026· 49m 30s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Lithuanians · China
1242
+17
🇦🇺 Persians · Australia
1218
+18
🇺🇸 Japanese · United States
1181
+19
vs
🇧🇷 Huns · Brazil
1278
-19
🇮🇳 Varangians · India
1246
-18
🇵🇪 Malians · Peru
1231
-17
Player eAPM Actions Feudal Castle Imperial Opening
58 2,880 13:43 18:27 38:04 ⛏ Fish Boom FC
56 2,775 13:47 24:32 — ⚔ Fish Boom into M@A into Towers
53 2,619 14:47 22:18 — ⛏ Fish Boom FC
25 1,249 13:26 32:21 — ⚔ Towers FC
24 1,211 12:22 20:07 37:40 ⛏ Fish Boom FC
21 1,015 12:27 17:37 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,515 9,633 11,495 3,780 45,423 48,214
16,475 16,205 10,510 1,270 44,460 53,082
11,970 11,510 4,375 1,965 29,820 32,329
8,245 8,397 2,715 1,795 21,152 24,341
8,705 8,109 2,160 2,110 21,084 21,628
6,550 8,102 795 2,945 18,392 18,785
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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