AoeStats
← [SP4RT] Petza IV.

Arena

510178956Analyzed
4v4 RM · 20d ago on Sep 29, 2026· 44m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Wei · Czechia
1413
+14
🇨🇿 Britons · Czechia
1408
+15
🇨🇿 Dravidians · Czechia
1403
+15
🇨🇿 Wu · Czechia
1323
+17
vs
🇨🇱 Khitans · Chile
1397
-16
🇬🇧 Celts · United Kingdom
1396
-16
🇺🇸 Mongols · United States
1392
-16
🇷🇺 Bengalis · Russia
1312
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 2,166 8:23 16:39 24:01 ⛏ Fast Castle
39 1,726 10:15 14:26 31:00 ⛏ Fast Castle
37 1,628 11:25 17:40 34:45 ⛏ Fast Castle
36 1,584 9:27 13:33 30:24 ⛏ Fast Castle
36 1,604 10:01 15:40 36:26 ⛏ Fast Castle
24 1,067 10:07 13:44 30:01 ⛏ Fast Castle
23 1,024 8:11 25:05 35:04 ⚔ Tower Rush
22 975 11:28 15:38 30:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,935 14,950 15,445 3,065 55,395 59,860
15,395 19,830 14,495 3,900 53,620 66,715
16,550 19,390 11,685 3,950 51,575 75,415
13,265 14,855 7,580 1,210 36,910 44,795
19,670 10,405 5,665 900 36,640 55,421
19,265 9,015 4,985 2,800 36,065 41,387
15,275 12,923 4,080 1,460 33,738 36,946
14,035 9,080 4,110 2,380 29,605 33,596
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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