AoeStats
← EnzoTassara

Nomad

511689232Analyzed
4v4 RM · 11d ago on Oct 6, 2026· 53m 20s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Armenians · Mexico
1036
+14
🇺🇸 Bulgarians · United States
1009
+15
🇺🇸 Malay · United States
983
+16
🇲🇽 Spanish · Mexico
955
+18
vs
🇨🇱 Romans · Chile
1027
-17
🇨🇱 Varangians · Chile
996
-16
🇨🇦 Celts · Canada
994
-16
🇨🇱 Franks · Chile
951
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,759 14:48 23:16 49:23 ⛏ Fish Boom into Fire Galleys FC
29 1,556 15:44 21:12 32:48 ⛏ Fish Boom FC
23 1,252 16:42 23:30 43:26 ⚔ Fish Boom into Scouts FC
19 1,036 15:09 22:12 47:05 ⚔ Fish Boom into M@A FC
19 1,033 15:45 23:31 37:56 ⛏ Fish Boom FC
16 879 14:46 20:08 33:49 ⛏ Fish Boom FC
14 756 15:54 23:11 — ⛏ Fish Boom into Fire Galleys
11 599 16:13 23:12 44:19

Resources

Player Food Wood Gold Stone Spent Collected
28,305 31,551 10,230 4,330 74,416 76,716
23,060 22,419 11,905 7,335 64,719 81,990
18,595 18,270 8,070 3,870 48,805 56,592
15,205 15,150 9,980 2,525 42,860 50,834
20,135 12,071 6,510 2,300 41,016 42,065
13,675 14,933 7,350 1,975 37,933 42,100
9,910 5,148 3,415 2,870 21,343 21,420
3,965 3,800 550 1,050 9,365 9,894
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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