AoeStats
← Kenchito

Coastal Forest

511484136Analyzed
3v3 RM · 22d ago on Oct 5, 2026· 17m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
1473
+11
🇺🇸 Varangians · United States
1256
+20
🇺🇸 Huns · United States
1214
+22
vs
🇳🇿 Varangians · New Zealand
1443
-21
🇨🇳 Vikings · China
1351
-18
🇳🇴 Saracens · Norway
1257
-14
Player eAPM Actions Feudal Castle Imperial Opening
60 1,055 10:27 — — ⚔ Fish Boom into Scouts
48 836 13:10 — — ⛏ Fish Boom
48 837 10:35 — — ⚔ Archer Rush
41 711 9:42 — — ⚔ Scout Rush
38 657 8:51 — — ⚔ Scout Rush
33 572 10:43 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,100 4,274 100 0 7,474 9,536
3,760 2,750 150 125 6,785 7,492
3,485 2,440 150 0 6,075 6,388
2,810 2,602 550 0 5,962 6,283
3,145 2,422 100 0 5,667 6,389
2,460 2,549 550 0 5,559 5,904
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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