AoeStats
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Arena

514033641Analyzed
4v4 RM · 3d ago on Oct 16, 2026· 24m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1322
+20
🇨🇳 Danes · China
1319
+20
🇹🇼 Varangians · Taiwan
1244
+23
🇹🇼 Bohemians · Taiwan
1242
+23
vs
🇹🇼 Franks · Taiwan
1423
-22
🇧🇷 Cumans · Brazil
1410
-22
🇹🇷 Turks · Türkiye
1399
-21
🇷🇺 Khmer · Russia
1385
-21
Player eAPM Actions Feudal Castle Imperial Opening
44 1,068 10:11 14:13 — ⛏ Fast Castle
40 970 11:12 15:11 — ⛏ Fast Castle
37 896 9:22 21:32 — ⛏ Fast Castle
35 865 10:05 13:38 — ⛏ Fast Castle
31 759 11:24 14:05 — ⛏ Fast Castle
25 610 9:42 13:27 — ⛏ Fast Castle
23 555 11:58 16:40 — ⛏ Fast Castle
21 504 11:06 14:55 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,175 2,985 1,290 750 12,200 13,194
5,500 4,715 895 900 12,010 13,521
6,550 4,660 450 300 11,960 13,938
6,105 2,925 2,175 0 11,205 11,850
5,850 3,410 200 200 9,660 10,484
5,130 3,450 350 100 9,030 11,628
5,030 2,640 555 750 8,975 11,229
3,675 2,593 685 0 6,953 9,047
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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