AoeStats
← MateDu05

Coastal Forest

511656567Analyzed
2v2 RM · 13d ago on Oct 6, 2026· 66m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Dravidians · Australia
786
+14
🇮🇳 Vikings · India
726
+17
vs
🇪🇨 Cumans · Ecuador
764
-16
🇪🇨 Dravidians · Ecuador
733
-24
Player eAPM Actions Feudal Castle Imperial Opening
31 2,036 9:50 20:22 36:31 ⛏ Fast Castle
21 1,385 13:18 18:17 44:52 ⛏ Fish Boom FC
20 1,327 12:36 22:51 34:34 ⚔ Scout Rush
18 1,211 12:07 26:21 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
34,810 22,940 19,835 3,230 80,815 95,392
35,975 24,534 11,925 2,810 75,244 81,212
32,290 19,593 13,300 2,300 67,483 93,185
12,385 6,370 3,510 750 23,015 26,574
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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